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MOLA COLLECTIONS / 10

2 players games

One screen. Two rivals.

SMALL BREAKS. BIG WORLDS.

2 players games

09 games
Free to play

What is your way to play?

A tennis tour against 12 distinct rivals on four surfaces. Read high clay and low grass bounces; combine drives, lobs and drop shots. Physical net and bounces, stamina, diagonal service boxes and a local two-player club match. A full foosball match with four rods: goalkeeper, defence, midfield and attack. Slide the rows, angle your kicks and use physical rebounds. Twelve rivals and a local two-player mode. Controlled boxing bouts against twelve rivals. Balance jabs, heavy crosses, guarding and dodges against your stamina. Your opponent’s wind-up is visible; a well-timed counter changes the bout. Twelve one-on-one volleyball matches across three courts. Jump, extend a rally with a lob or place a fast aerial hit into the open corner. Gravity, net contacts and court boundaries decide each ball. Play curling against 12 rivals across four ice arenas. Draw to the centre, curl around guards or physically remove an opponent stone. Plan line, weight, curl and limited sweeping for the final delivery. Closest-stone scoring, extra ends, saved matches and local two-player play. Guide two maintenance robots through pressure-gated laboratories. One holds a passage open while the other reaches a remote plate. Solve both roles yourself or share a keyboard with a friend. Two paddles. One puck. Every point matters. Player 1 uses WASD, Player 2 uses arrows. On touchscreens, drag the paddle in your own half. Send the puck into the opponent’s goal. Paddles cannot cross the centre line. Choose 3, 5 or 7 goals across four arenas. Lead within three minutes; practice against the bot, navigate bumpers and aim at narrow goals. Four tokens. Three directions. Your next move. Take turns choosing a column. Your token falls into the lowest empty space. Connect four horizontally, vertically or diagonally. Full columns cannot accept tokens. Choose connect four on 7 or 9 columns, or connect five on the wide board. Challenge a friend or the bot at two difficulty levels. Challenge a friend on the same screen. The first player to tap on green wins the point. Jump too early and your opponent scores.

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