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MOLA COLLECTIONS / 04

Strategy games

Let your decisions change the game.

SMALL BREAKS. BIG WORLDS.

Strategy games

06 games
Free to play

What is your way to play?

Twelve distinct harbour charts across three coastal districts. Route container ships, sequence dock arrivals and plan around the tide. Next-turn markers reveal collision risks in narrow channels before you advance. Design a factory from the feed hoppers to the loading bays. Smelt and press iron, draw copper into wire. Twelve plants change the obstacles, machinery budget, queues and delivery quotas. Twelve research expeditions through forest, misty highland and dry scrub. Collect relics within your carrying capacity and bring them home. Foraging, camps, storm days and travel pace reshape your route. Manage solar, wind, batteries and generators across 12 island grid missions. Changing weather, night demand, fuel costs and a carbon budget shape every decision. Read the hourly balance, time upgrades across six building sites and keep the island supplied. Turn-based tactics across 12 original islands. Read enemy intentions, combine punches, rail shots and mortars, push enemies into water or each other, shield relays and escape storm tiles. Every action saves; revise decisions with undo until the turn ends. Eight valleys with eight enemy formations. Defend twelve waves against rushes, armoured ranks, menders and shield convoys. Combine four towers, eight specializations and three doctrines; read forecasts and change targeting priorities.

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